Course - Rules - Tips

  Some quick notes


 

 
 

SPEED UP PLAY

 
  If you are on the TEE of a par 3 and see that the group ahead of you is not on the fairway or green - YOU NEED TO SPEED PLAY TO CATCH UP.
If you are on the TEE of a par 4 and see that the group ahead of you is not on the fairway or green - YOU NEED TO SPEED PLAY TO CATCH UP. If the group ahead of you is on th egreen - YOU ARE ONE SHOT BEHIND - YOU NEED TO SPEED PLAY TO CATCH UP.
If you are on the TEE of a par 5 and see that the group ahead of you is not on the fairway or green - YOU ARE TOO SLOW AND NEED TO SPEED PLAY TO CATCH UP. If the group ahead of you is on the green - YOU ARE ONE SHOT BEHIND - YOU NEED TO SPEED PLAY TO CATCH UP.

AT any time - If you are behind (see above) and the group behind you is waiting - YOU NEED TO SPEED PLAY TO CATCH UP.
 
 


The Golf Course

You may have noticed quite a few bugs out on the course while you are playing your round and most of us are using spray to keep them at bay. PLEASE NOTE: BUG SPRAY KILLS GRASS. When you apply your spray please do so on the cart paths or in the parking lot before you tee off. If you see yellow grass around two green footprints you will know what the spray can do to your golf course.



Rule of the Week

You are on the green facing a fifteen footer for birdie. As you are taking your practice swing you accidentally strike the ball moving it a couple of feet towards the hole. The Rules of Golf define a stroke as the forward movement of the club made with the intention of fairly striking at and moving the ball.” Because you had no intention of moving the ball, you do not count the stroke, however the ball must be replaced with the penalty of one stroke, according to rule 18-2a.



PLEASE REPAIR YOUR BALL MARKS

You may notice brown dots about 1/2 of an inch wide on your putting greens. These are made from unprepared ball marks. It takes ONE DAY for a fresh ball mark to heal if fixed immediately, but left unfixed for one hour, it will take 15 DAYS to heal. IF YOU ARE GOOD ENOUGH TO HIT THE GREEN, BE GOOD ENOUGH TO FIX IT.



Ball found in woods

Rule 28. Ball Unplayable
Definitions
All defined terms are in italics and are listed alphabetically in the Definitions section
The player may deem his ball unplayable at any place on the course except when the ball is in a water hazard. The player is the sole judge as to whether his ball is unplayable.
If the player deems his ball to be unplayable, he must, under penalty of one stroke:
a. Play a ball as nearly as possible at the spot from which the original ball was last played (see Rule 20-5); or
b. Drop a ball behind the point where the ball lay, keeping that point directly between the hole and the spot on which the ball is dropped, with no limit to how far behind that point the ball may be dropped; or
c. Drop a ball within two club-lengths of the spot where the ball lay, but not nearer the hole.
If the unplayable ball is in a bunker, the player may proceed under Clause a, b or c. If he elects to proceed under Clause b or c, a ball must be dropped in the bunker.
The ball may be lifted and cleaned when proceeding under this Rule.
Penalty for Breach of Rule:
Match play — Loss of hole; Stroke play — Two strokes.



Lifting the ball