FORE FUN GOLF LEAGUE |
League Rules and Information |
We will be competing in a "points-based" scoring system, that we believe will lead to a more competitive league. The format will be head-to-head contest between the higher handicap players of the two teams (one point available per hole), head-to-head between the lower handicap players of the two-teams (one point available per hole), and combined team score per hole (one point available per hole). In the event of a tie (per hole), the point is split with half to each player/team. Each team has the potential to win 3 points per hole: one point to the winner of each head-to head match, and one for the combined team score (the possibility of earning the total of 27 points per night). This will also eliminate the need for a putt-off, since the two teams "could" be tied at the end of the night's round, and split the available points between the two teams. We believe that this will keep the match competitive to the end, since points can be earned for both players' scores all the way through to the ninth hole.
The schedule and paired matches will be done randomly through the software system we purchased. There will still be the luck of the draw for which teams you play throughout the year, how good they are versus other teams, and how both you and they play in your scheduled match. Your team score card will be pre-printed and will indicate which set of nine (front/back) will be played each week. Please consult the weekly schedule and contact a person from the opposing team you’ll be playing.
NOTE: At the end of the match, at least one player from each team must sign the opposing team’s card to verify the scores.
1. All out of bounds will be played as a lateral hazard (see below for definition and how to proceed).
2. The one club length rule will be allowed - no closer to the hole, within your lie (rough to rough - fairway to fairway) and not out of a sand trap or water hazard. In the absence of a red stake, all water hazards begin where the land begins to drop down to the water.
3. The 150 palm bushes are a part of the course. You may utilize the rule above.
4. Lost Ball (if it's not out of bounds or in water, but you can't find it): go back to where you took the shot, hit again (count that stroke) and take a one stroke penalty.
5. All strokes must be counted, including whiffs. No mulligans.
6. No practice shots while playing a hole (ie. hitting range balls back to the range or practice putting on the green you are currently playing). Practice shots and putts are allowed after the hole is completed, when everybody has putted out and as long as it does not hold up play.
7. A player can have a maximum of 14 clubs during any match.
8. No removal of planted grass, branches or holding back branches in an unnatural manner to allow a swing to be made.
9. Rake and place in the sand traps will not be allowed. You must play any shot in a sand trap as it lies, no exceptions. If a ball comes to rest in the scrub area with a sand trap, it also must be played as it lies. If it is deemed unplayable, it may be moved 1 club length no closer to the hole with a 1 stroke penalty.
10. Any scoring discrepancies must be decided before proceeding to the next hole. If there is any disagreement, circle the hole on the scorecard and bring it to the rules committee before the scorecard is signed.
11. In the event of any rules disagreements, the player in question must play 2 balls for that hole and circle the hole on the scorecard and bring it to the rules committee before the scorecard is signed for a final decision. If possible, take a picture of the situation and bring in to the rules committee.
All other USGA rules apply.
Any questions or concerns about the handicap system, scores, or match results should be brought to the attention of the League Committee members.
All scores and handicap info will be posted to the web site, but details are available upon request.
All players must play at least two weeks to establish a handicap. They will play scratch until a handicap can be established.
1. During our handicapping rounds, make sure to place your first and last name on the scorecard you turn in. There will be a container in the clubhouse for our scorecards.
2. When league play begins, your card will be prepared for you. It will designate each player's handicap. The opposing team members and their information will also be printed on the card.
3. Record the actual score you make on each hole. DO NOT SUBTRACT THE HANDICAP. If you made an 8 on hole number one, place an 8 in the box for hole number one. If you pick up, place either an X or an F on the card for that hole.
4. A player from each team should sign the card to verify the scores prior to turning in the scorecards.
5. Any scorecard that is missing will be counted as a forfeited match.
6. Swap score cards with your Opponent
Cancellation of play will first be at the discretion of the Golf Course Manager, and then by the Golf League Commmittee. Call and speak to one of the golf course pro shop personnel and ask if the league has been cancelled. You should arrive at the golf course prepared to play even if rain is likely. We will make every effort to play as scheduled. If a week is rained out, continue playing the prepared schedule. We will make up rain dates at the end of league play.
Competition for prizes shall be conducted each league night. Examples are: Team and/or Individual low putts; Team and/or individual low net score; and Team and/or individual low gross score. Team Alternates may play for weekly prizes when appropriate (i.e. individual competition categories).
PLAY-OFFS:
At the end of the league's regular season matches, we will initiate a playoff system and take the top 16 teams (overall) with the most points. There will not be a "divisional system" as there was in previous years. This will eliminate teams being left behind that had better records than advancing teams that played in weaker divisions.
In the even of a tie between two or more playoff teams, the following scenario will be used (in this order) to break the tie:
1. Head-to-head record (Team who won the match wins the Tie)
2. Opponents Record versus the field (Team with higher opponent Win/Loss record wins the Tie)
3. Rock-Paper-Scissors (2 out of 3, but hopefully, it will never get to this)
BEST OF THE REST:
All teams not participating in the play-offs and teams eliminated in the first round of playoffs shall play in a "Best of the Rest" tournament during the weeks required to determine the league championship. Teams must play two of three weeks to be eligible to win the "Best of the Rest." Lowest Net Score (scores minus handicaps) will win the Best of the Rest tournament.